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divine ascension

about

divine ascension is an online, open world RPG. the gameworld is infinite, and procedurally generated. the goal of the project is to create an online RPG in which every element of the world that could be turned over to player control is.
basically, every player is able to change the enviroment by collecting resources, bulding objects, founding towns, posting jobs (quests) for other players, creating guilds, starting shops, and the like.

gameplay

combat is very similar to other topdown RPGs, such as zelda. it's real time, and includes a variety of weapon types (close, ranged, magic). for each weapon, a player can perform up to 3 separate attacks. for instance, if one had a sword equipped, they would be able to "stab", "slash", and "block". death in divine ascension is permanent, so be careful out there!

resources and building

a player can collect resources with several different tools. they can then use the resources to craft items, or to build world objects, such as roads, signs, tents, houses, campfires, fences, statues, and gates.

towns and NPCs

towns are automatically generated when a cluster of player owned houses grows to 5 or more. the player with the most owned property in the cluster is selected to act as the town mayor, and NPCs will slowy begin to move in and build their own houses and shops. the mayor can manage town funds, choose to build town structures (such as a town hall, defensive walls, etc), or hire town staff, such as guards. the mayor can also choose to tax the town citizens for living in the town, and all money earned this way will go towards the town funds. towns are automatic safe-zones from mobs, but not from pvp. it is up to the town guards to prevent violence, and this capability depends on how much the mayor is willing to pay them.

shops and services

after building a generic building, a player can turn it into a shop. they can either stock and staff it themselves, hire an NPC to staff it for them, or hire additional NPCs to keep it stocked with goods. players can sell any in-game item through their shops, and change any price for said items. NPCs will also automatically found shops in towns, with their prices automatically adjusting to the market.

levels and experience

players gain experience points by killing monsters, killing other players, completing quests, and using skills. the leve cap is 5. after one progresses past the 5th level, they ascend to divinity, and are granted a god title and god powers. each god title is comprised of an aspect and a class, and one's god powers are based on those. if you die as a god, you are returned to level 5 and lose your god powers. you do not, however, die permanently like a normal player would.

screenshots and gifs

In order of most recent ascending.

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